I heard you can just use the included software to update your existing "symlinked" configs but I do not know how good it is at merging differences and retaining existing configs across the presets you've created with it, prefer to do it manually so I haven't used said software.ĮDIT: Also while not required I do check the Github changes and merge in the latest commits from that, for this new 2.0.2f1 release that's not really required unless you want the histogram shader effect though and the current pending inclusion of a small optimization to the mouse driven depth of field focus effect. qUINT is a set of shaders which tries to cover as many requirements a config author has, while consisting of as few shaders as possible. Then for the profiles and presets folders I merge them together so you get Global.cfg and Global (2).cfg and so on and then I use a program called WinMerge to compare and merge any differences before removing the (2).cfg files. Glad to see that someone plans to port those great retroarch crt shaders to reshade A big thanks to you A lot of people not only myself would be interested to use those shaders with retro style pixel art games. dll the game requires (ReShade32 for 32-bit, ReShade64for 64-bit) overwriting the older version, for the ReShade folder itself I replace the keycodes.h file (Not really required.) and the Shaders folder. ![]() With 2.0 what I do when I manually install ReShade is that I copy over and replace the ReShade.fx file and the specific.
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